﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
1957	Source files needed to resample sounds as mono	stwf	stwf	"OpenAL has a requirement that only mono sounds can be played at a position. This makes sense as stereo sound is itself a spatial representation of discrete sound sources. Even if you wanted to render a boom box in game you would do it with a mono source at each speaker!

It is policy that we have original versions of our sounds stored as wav's in our sound repository. Several of the sounds that are currently used in game as stereo are missing these original files. So they can't be recoded correctly.

I have found the following sounds that need source:

audio/voice/hellenes/civ/female/civ_female_what_is_it_1.ogg
audio/voice/hellenes/civ/female/civ_female_gather_together_1.ogg
audio/interface/select/building/sel_civ_center.ogg
audio/voice/hellenes/civ/female/civ_female_what_is_it_2.ogg
audio/voice/hellenes/civ/female/civ_female_my_lord_2.ogg
audio/voice/hellenes/civ/female/civ_female_my_lord_1.ogg

audio/actor/fauna/animal/lion_select1.ogg
audio/actor/fauna/death/Animal_death_generic_10.ogg
audio/actor/fauna/death/Animal_death_generic_12.ogg
audio/actor/fauna/death/Animal_death_generic_13.ogg
audio/actor/gate/stonegate_open_21.ogg
audio/actor/gate/stonegate_open_22.ogg

audio/actor/human/death/death_11.ogg
audio/actor/human/death/death_13.ogg
audio/actor/human/death/death_14.ogg
audio/actor/human/death/death_15.ogg
audio/actor/human/death/death_16.ogg
audio/actor/human/death/death_17.ogg
audio/actor/human/death/death_18.ogg



"	defect	new	Should Have	Alpha 14	Core engine			historicbruno pureon Jason	
