Opened 11 years ago

Last modified 15 months ago

#1977 assigned task

Animal: Gharial

Reported by: michael Owned by: pfalox
Priority: Must Have Milestone: Backlog
Component: Art & Animation Keywords: Animal Huntable Violent Asia Tropic
Cc: pfalox Patch:

Description (last modified by pfalox)

Discussion:

Wikipedia: http://en.wikipedia.org/wiki/Gharial

A large reptilian opportunistic predator who hangs out in shallow water awaiting prey. In the Asian Tropic biome of 0 A.D.

Requires: Model, Texture, Animations (run, walk, swim, idle, attack, death)

Attachments (3)

test_gharial.png (73.6 KB ) - added by pfalox 16 months ago.
Image of a gharial model i did
gharial.jpg (103.3 KB ) - added by Stan 16 months ago.
Here are some tweaks you can try. Might be easier to do this over the forums.
Gharial_test_1.zip (153.8 KB ) - added by pfalox 16 months ago.

Download all attachments as: .zip

Change History (14)

comment:1 by michael, 11 years ago

Keywords: Animal, Huntable, Violent, Asia, Tropic → Animal Huntable Violent Asia Tropic

comment:2 by Zakariah Chitty, 11 years ago

According to the wikipedia page this actually isn't violent towards humans and is mainly a predator of small fish hence the narrow mouth. So should this just be a critter that is non aggressive or should a different Indian native crock be used instead?

comment:3 by pfalox, 16 months ago

Cc: pfalox added
Description: modified (diff)
Owner: set to pfalox
Status: newassigned

by pfalox, 16 months ago

Attachment: test_gharial.png added

Image of a gharial model i did

comment:4 by pfalox, 16 months ago

I did a first model of a gharial but i still have to texture, rig and animate it. I would like to know before proceeding if the model needs any adjustment. My biggest concern is the number of faces ( actually is 840) https://trac.wildfiregames.com/attachment/ticket/1977/test_gharial.png

comment:5 by Stan, 16 months ago

Hello, thanks for your interest in working on this task. Could you upload the .blend file as a zip so I can look at it? Thanks in advance.

comment:6 by pfalox, 16 months ago

I should have added the .blend file zip in the attachment

comment:7 by Stan, 16 months ago

The .zip file only contains a .png.

By the way. If you wish to contribute to 0 A.D's art you need to sign the legal waiver. https://wildfiregames.com/forum/topic/16802-legal-waiver-please-read-this-before-contributing/

comment:8 by pfalox, 16 months ago

Sorry I compressed the wrong file, now should be the right one

comment:9 by pfalox, 16 months ago

Ok, I should also have signed the legal waiver

by Stan, 16 months ago

Attachment: gharial.jpg added

Here are some tweaks you can try. Might be easier to do this over the forums.

by pfalox, 16 months ago

Attachment: Gharial_test_1.zip added

comment:10 by pfalox, 16 months ago

Ok I have reduced the face count as you suggested.

comment:11 by Stan, 15 months ago

Hey,

Sorry for the very delayed answer. I usually miss art posts on Trac, it's usually better to go through the forums for those and to create a ===[TASK]=== Gharial thread in official art tasks subforums.

1560 tris is still a lot. Also we don't support separated objects, so you'll have to join RetopoFlow.001 and RetopoFlow(CTRL + J)

I think you can still save a lot of polygons on the mouth and really extract the essence of the actual shape.

Maybe the body can be less round I mean, you'll almost never see below the gharial.

Thanks for keeping it up :)

Last edited 15 months ago by Stan (previous) (diff)
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