Changes between Initial Version and Version 1 of Ticket #1986, comment 3


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Timestamp:
Jun 21, 2013, 9:55:06 AM (11 years ago)
Author:
sanderd17

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  • Ticket #1986, comment 3

    initial v1  
    11When calculating the normal (used in #1988), and units arrive around the height of 44. The normal is completely faced he wrong way.
    22
    3 You can test it by applying #1988, and in Death canyon driving a ram upwards from the canyon. Around half the height, the ram will flip around once (when he meets that jump point).
     3You can test it by applying #1988, and in Death canyon driving a ram upwards from the canyon. Around half the height, the ram will flip around once (on the tile where he meets that jump point).
    44
    5 It also happens on some mountains in the Acropolis maps.
     5It also happens on some mountains in the Acropolis maps. There the critical height seems to be exactly around the height of the mountain between the two polises. So driving around a ram there (or even a cavalry unit) makes them flip like hell.
     6
     7I don't know if it's so bad that it can lead to different results. As far as I know, the normals are never stored for later use. And they're only used for visual things, not for any damage calculation. On the other hand, this could change in the future. So it might indeed be better to have it fixed.