Changes between Version 1 and Version 2 of Ticket #1


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Timestamp:
May 13, 2006, 5:46:09 PM (18 years ago)
Author:
Stuart Walpole
Comment:

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  • Ticket #1 – Description

    v1 v2  
    1 * Ideally JS variables should be attachable to the Player object (via localPlayer?) to declare and set any properties affiliated with the current player. (eg player.resource.food; modder could alter it to add/remove any resources he wishes.)
     1 * Ideally JS variables should be attachable to the Player object (via localPlayer?) to declare and set any properties affiliated with the current player. (eg player.resource.food; modder could alter it to add/remove any resources he wishes.)
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    3 * Civilisation: Celt, Greek, etc ... Chosen from session config.
     3 * Civilisation: Celt, Greek, etc ... Chosen from session config.
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    5 * Colour: Player colour, chosen from session config.
     5 * Colour: Player colour, chosen from session config.
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    7 * Team: In session config, players can choose to be on the same team (allied at start).
     7 * Team: In session config, players can choose to be on the same team (allied at start).
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    9 ** Various team settings, such as allowing teams to have "shared control" and being able to command each other's units.
     9   * Various team settings, such as allowing teams to have "shared control" and being able to command each other's units.
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    11 * Alliance: Diplomatic settings (who's an ally, who's an enemy).
     11 * Alliance: Diplomatic settings (who's an ally, who's an enemy).
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    13 ** array of players matching slot numbers, 1: enemy, 2: ally
     13   * array of players matching slot numbers, 1: enemy, 2: ally
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    15 * Phase: The starting "age" for the player (defaults to village). If otherwise, the player begins with the phase upgrade already researched.
     15 * Phase: The starting "age" for the player (defaults to village). If otherwise, the player begins with the phase upgrade already researched.
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    17 * Resource: Quantities of each of the resources gathered by the player.
    18 ** Currently resources are tracked by the GUI; every player should have their own set of resources and the entity scripts and GUI should be updated to work with this.
     17 * Resource: Quantities of each of the resources gathered by the player.
     18   * Currently resources are tracked by the GUI; every player should have their own set of resources and the entity scripts and GUI should be updated to work with this.
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    20 * Start Location: Position on the map where the player will begin.
    21 
    22 ** Camera should also start centered on this location.
     20 * Start Location: Position on the map where the player will begin.
     21   * Camera should also start centered on this location.
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