Changes between Initial Version and Version 2 of Ticket #2010


Ignore:
Timestamp:
Jun 27, 2013, 8:59:36 PM (11 years ago)
Author:
sanderd17
Comment:

I'm wondering if there should also be an implementation for PreferredTargets.

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  • Ticket #2010

    • Property Summary Improved BuildingAI + implemented different Attack tags for BuildingAI[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI
  • Ticket #2010 – Description

    initial v2  
    66* Implement an "ArcherClasses" tag, where you can choose for which classes extra arrows will be rewarded
    77* Implement the RestrictedClasses tag, and restricted buildings from attacking other buildings (just as a test, if you think it's no good idea, those changes can be reverted)
     8* Implement forced attack. When an attack is forced by UnitAI (and the target can be reached), all arrows will have the same target.
    89
    910I also added the BuildingAI to the quinquireme ships, but with ballistas as the only members for which extra arrows (or rocks) are counted. To compensate, I also reduced the attack values of the ship, but that would need further balancing.