id summary reporter owner description type status priority milestone component resolution keywords cc phab_field 2026 [PATCH] Skinning optimisations. tuan kuranes "Skeletal animations skinning optimisations A TODO patch followup, must have is : Note that there is a serious questions about them being useful at all CPU side, and a flag in model.xml file should be telling code wheter or not computing bounding box each frame for each unit. check with breakpoints in CModel::GetWorldBoundsRec Unless in the case of a ""crane"" or very long object with animation changing significantly its bounding box, keeping the static compute box is more than enough and would give serious CPU perf gains." defect new Nice to Have Backlog Core engine Phab:D2458