Opened 11 years ago
Last modified 4 years ago
#2026 new defect
Skinning optimisations. — at Initial Version
Reported by: | tuan kuranes | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Skeletal animations skinning optimisations
Note that there is a serious questions about them being useful at all CPU side, and a flag in model.xml file should be telling code wheter or not computing bounding box each frame for each unit.
Unless in the case of a "crane" or very long object with animation changing significantly its bounding box, keeping the static compute box is more than enough and would give serious CPU perf gains.
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