Opened 11 years ago

Last modified 4 years ago

#2026 new defect

[PATCH] Skinning optimisations. — at Version 1

Reported by: tuan kuranes Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by tuan kuranes)

Skeletal animations skinning optimisations

Note that there is a serious questions about them being useful at all CPU side, and a flag in model.xml file should be telling code wheter or not computing bounding box each frame for each unit. check with breakpoints in CModel::GetWorldBoundsRec

Unless in the case of a "crane" or very long object with animation changing significantly its bounding box, keeping the static compute box is more than enough and would give serious CPU perf gains.

Change History (2)

by tuan kuranes, 11 years ago

Attachment: skinning.patch added

comment:1 by tuan kuranes, 11 years ago

Description: modified (diff)
Summary: Skinning optimisations.[PATCH] Skinning optimisations.
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