Opened 11 years ago
Last modified 4 years ago
#2026 new defect
[PATCH] Skinning optimisations. — at Version 1
Reported by: | tuan kuranes | Owned by: | |
---|---|---|---|
Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Skeletal animations skinning optimisations
Note that there is a serious questions about them being useful at all CPU side, and a flag in model.xml file should be telling code wheter or not computing bounding box each frame for each unit. check with breakpoints in CModel::GetWorldBoundsRec
Unless in the case of a "crane" or very long object with animation changing significantly its bounding box, keeping the static compute box is more than enough and would give serious CPU perf gains.
Change History (2)
by , 11 years ago
Attachment: | skinning.patch added |
---|
comment:1 by , 11 years ago
Description: | modified (diff) |
---|---|
Summary: | Skinning optimisations. → [PATCH] Skinning optimisations. |
Note:
See TracTickets
for help on using tickets.