Changes between Initial Version and Version 1 of Ticket #2034, comment 3


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Timestamp:
Jul 16, 2013, 8:23:19 AM (11 years ago)
Author:
historic_bruno

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  • Ticket #2034, comment 3

    initial v1  
    1 Some comment as for #1907: selections shouldn't rely on obscure botkeys. If you want to add a hotkey to make selections ''more exclusive'', that would make sense, then it's up to the player to learn about and use it at their discretion.
     1Same comment as for #1907: selections shouldn't rely on obscure botkeys. If you want to add a hotkey to make selections ''more exclusive'', that would make sense, then it's up to the player to learn about and use it at their discretion.
     2
     3I'm not sure that escort range should be specified by the target, shouldn't it be based on the escorter's vision range? That may not be as flexible but it doesn't seem like a place where we need that flexibility.
     4
     5I don't understand the purpose of the class list in the Escort component, it seems like any unit capable of escorting/guarding should be able to escort/guard any other of the player's entities (and allies' as well)? To keep it simple, we could say if a unit has attack capability, it can escort/guard, then do an ownership check.