Changes between Initial Version and Version 1 of Ticket #2035, comment 5


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Timestamp:
Aug 15, 2013, 7:24:29 AM (11 years ago)
Author:
historic_bruno

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  • Ticket #2035, comment 5

    initial v1  
    1 I was able to reproduce the OOM errors in a 1v1 multiplayer match with 64-bit Ubuntu 12.04 client and Win 7 host. The Ubuntu client got the OOM error, but not the host. I've bumped the runtime up to 32MB as a solution for A14, but I think we should also investigate why memory usage is increasing and how we can reduce it, or at least what the best limit is (maybe based on testing very long games on giant maps with 8 players).
     1I was able to reproduce the OOM errors in a 1v1 multiplayer match with 64-bit Ubuntu 12.04 client and Win 7 host. It occurred after some thousands of units had been created (not all at once, they fought and died). The Ubuntu client got the OOM error, but not the host.
     2
     3I've bumped the sim runtime up to 32MB as a solution for A14, but I think we should also investigate why memory usage is increasing and how we can reduce it, or at least what the best limit is (maybe based on testing very long games on giant maps with 8 players).