Opened 11 years ago
Closed 11 years ago
#2037 closed defect (fixed)
Water shader errors related to refraction
Reported by: | historic_bruno | Owned by: | wraitii |
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Priority: | Release Blocker | Milestone: | Alpha 14 |
Component: | Core engine | Keywords: | |
Cc: | wraitii | Patch: |
Description
After r13556, I get the following error loading a water map, with waterrefraction and waterrealdepth disabled:
ERROR: Failed to compile shader 'shaders/glsl/water_high.fs': Fragment shader failed to compile with the following errors: ERROR: 0:221: error(#143) Undeclared identifier: perceivedDepth ERROR: error(#273) 1 compilation errors. No code generated
Also occurs when changing the same water settings in-game.
Change History (1)
comment:1 by , 11 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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