4 | | * Text input has changed in SDL2 to better support CJK, see [http://wiki.libsdl.org/moin.fcg/Tutorials/TextInput TextInput tutorial] and this [http://forums.libsdl.org/viewtopic.php?t=8340 forum topic]. Basically Unicode characters may take multiple key presses to generate and we're now expected to use the text input API. In particular, `SDL_Keysym.unicode` is used by all text input in the game, but that was deprecated and has now been removed in the latest RC. |
5 | | * Using SDL on Windows conflicts with our hardware cursor implementation. This can be fixed by using SDL2's color cursors on all platforms, provided it works, #935 has a patch for that. |
6 | | * WMI shutdown crashes, moving it before SDL shutdown fixes that. |
| 4 | * ~~Text input has changed in SDL2 to better support CJK, see [http://wiki.libsdl.org/Tutorials/TextInput TextInput tutorial] and this [http://forums.libsdl.org/viewtopic.php?t=8340 forum topic]. Basically Unicode characters may take multiple key presses to generate and we're now expected to use the text input API. In particular, `SDL_Keysym.unicode` is used by all text input in the game, but that was deprecated and has now been removed in the latest RC.~~ |
| 5 | * ~~Using SDL on Windows conflicts with our hardware cursor implementation. This can be fixed by using SDL2's color cursors on all platforms, provided it works, #935 has a patch for that.~~ |
| 6 | * ~~WMI shutdown crashes, moving it before SDL shutdown fixes that.~~ |