Changes between Version 15 and Version 18 of Ticket #2048


Ignore:
Timestamp:
Aug 10, 2013, 10:38:36 AM (11 years ago)
Author:
sanderd17
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #2048 – Description

    v15 v18  
    77The auras themselves can also be changed by technologies (f.e. a technology to enlarge the healing range of a temple). Recalculating all auras isn't a very cheap operation though, so it's best to not change auras too often.
    88
    9 As the changes depend on things needed by the technologymanager, some stuff isn't yet ready to be changable:
     9As the changes depend on things needed by the technologyManager, some stuff isn't yet ready to be changeable:
    1010* Motion speeds can't be changed (at least I've found no way how). They probably aren't updated during the game
    1111* Automatic heal or damage aura (= negative healing) can't work until the Health/RegenRate is implemented
    1212* TraderGain isn't implemented yet
    1313
    14 Due to interface problems from cpp to JS, currently, the cpp components directly use the Technologymanager directly, instead of going through the modified helper script. This means they only apply technology modifications, and no aura modifications. It would be best if the js helper functions can be made available as cpp helper functions and used directly by the cpp components without duplication of code.
     14I switched the cpp interface to use the same functions as the JS interface. '''This does require a clean_workspaces, or at least a make clean'''.
    1515
    1616I also changed the templates of a lot of heroes to reflect there aura description