Changes between Initial Version and Version 1 of Ticket #2062, comment 6
- Timestamp:
- Aug 15, 2013, 11:06:47 AM (11 years ago)
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Ticket #2062, comment 6
initial v1 3 3 I didn't like the "steps" a plane took when it was climbing or landing. So I implemented some interpolation. Now it climbs smoothly. 4 4 5 If you want to research the angle a plane has when landing or climbing, you can implement that too. Just with the SetRotation method. X is sideways rotation (aka roll) so you don't need this (= always 0), but Z is forward/backward rotation (aka pitch), this is the one you need. Normally, the rotation would already be smooth. 5 If you want to research the angle a plane has when landing or climbing, you can implement that too. Just with the SetRotation method. X is sideways rotation (aka roll) so you don't need this (= always 0), but Z is forward/backward rotation (aka pitch), this is the one you need. Normally, the rotation would already be smooth. You can also put those angles in the XML, as it will probably differ by plane type. 6 6 7 7 One remark on the code: If you have a block like