Changes between Initial Version and Version 1 of Ticket #2064, comment 9


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Timestamp:
Feb 17, 2015, 7:59:06 AM (9 years ago)
Author:
historic_bruno

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  • Ticket #2064, comment 9

    initial v1  
    1 Hacky solution: I modified the shader to use v_normal as the fragment color, to make the different behavior more obvious. Notice how drastically the normal vector changes with a small camera tilt, doesn't seem like it should change at all...
     1Hacky solution: I modified the shader to use v_normal as the fragment color, to make the different behavior more obvious. Notice how drastically the normal vector changes with a small camera tilt, doesn't seem like it should change at all... (this is an XYZ to RGB mapping, so green makes sense, that is "up" and obviously most terrain should have normals in that direction)
     2
    23[[Image(http://i.imgur.com/BzCahtU.png,75%)]]