Opened 11 years ago
Last modified 8 years ago
#2070 new defect
Shadow glitch on cliffs opposite sun, as camera moves
Reported by: | historic_bruno | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Noticed this on Cycladic Archipelago 6, to the south east of player 1's island with map revealed.
Moving the camera a small amount can lead to jarring changes in shadows on the cliff. In Atlas it can be more extreme with unconstrained camera, zooming out will show the shadows appear and disappear, causing a flickering effect. Unlike #2064, it's not affected by the map's post proc setting or preferglsl.
Change History (4)
comment:1 by , 9 years ago
follow-up: 4 comment:3 by , 8 years ago
I tried to duplicate this error but couldn't. Should I compile the code with an special flag or something? Also if I select the option Shadow Filtering in the menu then no shadow in drawn.
comment:4 by , 8 years ago
Replying to otero:
I tried to duplicate this error but couldn't. Should I compile the code with an special flag or something? Also if I select the option Shadow Filtering in the menu then no shadow in drawn.
Shadow depends on the screen resolution, and I think problem is the z-buffer precision.
Looking for a map that exhibits this behavior now, as the originally mentioned one is gone. Cycladic Archipelago (3) is close if not identical.