﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
2174	"aegis trains too many idling ""farmers"""	Tom Brewe	wraitii	"Since the recent change of the aegis AI ([http://trac.wildfiregames.com/changeset/13907] ) and the new limit of max. two farms with only the civ center and no farmsteads ( [http://trac.wildfiregames.com/changeset/13909/ps] ),
the AI builds too many ""famers"" for the two farms it builds.
Besides the ten working (5 per farm), many more are standing idle and stepping into the field once one worker is bring the food to the civ center. Then all are running to the field, until its occupied again.
"	defect	new	Must Have	Backlog	UI & Simulation		ai		
