Opened 11 years ago
Last modified 6 years ago
#2192 new defect
Initial iberian walls are coliding with trees
Reported by: | Josef Kufner | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Hello,
initial iberian walls are generated on top of trees and other resoources. When wall is destroyed, it is not possible to rebuild it, because the same place is occupied by a tree or something.
These resources should be moved a bit while placing the wall. It is better to have tree in middle of a rock, than in middle of the wall.
Attachments (1)
Change History (7)
by , 11 years ago
Attachment: | wall-beats-rock.jpg added |
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comment:1 by , 11 years ago
comment:2 by , 11 years ago
Looks like very similar problem, but it is a bit different. I added link to #1565.
comment:3 by , 11 years ago
Description: | modified (diff) |
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comment:4 by , 11 years ago
We should really have one metaticket for rmgen's broken entity placement logic (and it's connected to #1589 as well). If you see chickens in CCs or mines like #1901, or trees overlapping mines, or buildings overlapping resources, it's all the same bug. The RMS basically just places on individual tiles and doesn't worry much about obstruction sizes (since it doesn't know them).
comment:5 by , 10 years ago
historic_bruno:
There is: #1589
There's also a forum topic: http://www.wildfiregames.com/forum/index.php?showtopic=17052
See also #1565. I am not sure whether this should be considered a duplicate or if both tickets can be kept, #1565 about the height issue and this one about the tree issue mentioned in the comments in #1565.