Opened 11 years ago
Last modified 19 months ago
#2195 assigned enhancement
AI should make its last minutes worth remembering
Reported by: | Josef Kufner | Owned by: | JCWasmx86 |
---|---|---|---|
Priority: | Should Have | Milestone: | Work In Progress |
Component: | AI | Keywords: | |
Cc: | againsttcpa84@… | Patch: | Phab:D3998 |
Description (last modified by )
Hello, when there is not much left for AI to do, for example when it runs out of resources, it should make some brave last stand, send diplomats to negotiate peace, or simply surrender (depending on civilization).
That final cleanup part when there is only few villagers and a lot of enemy buildings is annoying.
Change History (8)
comment:1 by , 11 years ago
Cc: | added |
---|
comment:2 by , 9 years ago
Component: | UI & Simulation → AI |
---|
comment:3 by , 4 years ago
Description: | modified (diff) |
---|
comment:4 by , 3 years ago
Owner: | set to |
---|---|
Status: | new → assigned |
comment:5 by , 3 years ago
Milestone: | Backlog → Work In Progress |
---|
(Probably in the VictoryManager.js file.)
comment:6 by , 3 years ago
Patch: | → Phab:D3998 |
---|
comment:7 by , 2 years ago
D3998 will be closed unmerged, as it is too big to review. Instead several smaller patches are sent
I made a rough draft, https://gist.github.com/JCWasmx86/27d757d40fac65b15fecb6836444661e that is open for discussion.
Note:
See TracTickets
for help on using tickets.
See #2644 for some discussion about the surrendering.