Opened 18 years ago

Closed 12 years ago

Last modified 6 years ago

#22 closed task (invalid)

Entity Event - Construction - Sites

Reported by: Stuart Walpole Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by fatherbushido)

  • Some buildings can only be placed on other entities of the same size (eg Civ Centres on Settlements). Doing so replaces the base entity, but it reappears if the building is destroyed. Replacement entities can be rotated using the grid cursor as normal, though it has to align to the edges of the base entity. (Foundation cursor snaps to fit the plot's rotation.)
  • Some buildings spawn sites adjacent to the main building when their construction is complete. (Notably, the Farmstead has four vacant lots, two horizontal, two vertical, surrounding it, and this is the only location where Fields and Corrals can be placed.)

Change History (6)

comment:1 by Matei, 18 years ago

Description: modified (diff)

comment:2 by Matei, 18 years ago

Description: modified (diff)

comment:3 by (none), 14 years ago

Milestone: Advanced Playability Demo

Milestone Advanced Playability Demo deleted

comment:4 by Andrew, 14 years ago

Milestone: Backlog

comment:5 by historic_bruno, 12 years ago

Milestone: Backlog
Resolution: invalid
Status: newclosed

Don't need this anymore.

Note: See TracTickets for help on using tickets.