Opened 16 years ago
Last modified 14 years ago
#221 closed defect
Resource counters went negative — at Version 1
| Reported by: | Jan Wassenberg | Owned by: | |
|---|---|---|---|
| Priority: | Nice to Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: | Anton Galitch, dacian | Patch: |
Description (last modified by )
In an 1v1 game of Oasis, the stone resource counter was observed to be -1. After starting at 100 and building two houses (50 stone each), it should have been zero (and probably was). After a while of further play - without any harvesting of stone - the resource counter was shown as "-1". Failed to duplicate this in SP, so it's probably related to network transmission of the value.
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Replying to jan:
Unverified: Could also possibly have to do with the "looting" feature. If one of your units was killed, it is possible the "loot" from his death was taking from your stockpile. I believe by default (in one of the parent files), "loot" is set at 1 for each resource. But of course your idea about network transmission might be correct.
This will take some verification (testing).