Changes between Initial Version and Version 1 of Ticket #2264, comment 10


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Timestamp:
Feb 6, 2014, 8:39:03 PM (10 years ago)
Author:
wraitii

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  • Ticket #2264, comment 10

    initial v1  
    1 Basically the fact that it doesn't work in Atlas is because Atlas doesn't call the "flattening", and I've ruled that players could just flatten terrain in Atlas on their own. We could make it work though by having a function in Atlas that calls the flattening, after you select the building, or even when you place it, that's not impossible.
     1Basically the fact that it doesn't work in Atlas is because Atlas doesn't call the "flattening" (a simple function of the component), and I've ruled that players could just flatten terrain in Atlas on their own. We could totally have an Atlas function that calls that function, if it exists, for selected entities, we wouldn't even have to copy code or whatever.
    22
    33For Rms, you're right that this would be nice. However RMs can't access the simulation right now afaik, which makes basically any kind of flattening impossible (even custom is hard to do since you don't know the template data).