Changes between Initial Version and Version 1 of Ticket #2264, comment 9


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Timestamp:
Feb 6, 2014, 7:16:49 PM (10 years ago)
Author:
historic_bruno

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  • Ticket #2264, comment 9

    initial v1  
    1 Not working in Atlas is a pretty big drawback of that approach IMO, though in Atlas regardless of implementation, there should be an option to toggle terrain flattening. (I say it's a drawback because we either have to duplicate the flattening algorithm to get the same looks, or use a different approach with inconsistent looking maps).
     1Not working in Atlas is a pretty big drawback of that approach IMO, though in Atlas regardless of implementation, there should be an option to toggle terrain flattening. (I say it's a drawback because we either have to duplicate the flattening algorithm to get the same looks, or use a different approach leading to inconsistent looking maps).
    22
    33Something else to consider is random maps, it would be nice if they could reuse the same terrain flattening under buildings, which I think is an advantage of the flattening being a property of the structure itself rather than the construction process.