8 | | in short: taunts are caught up in no time by players, remembering a few useful numbers in the least concern (difficulty-wise) of a player to master the gameplay (remember this is just an optional feature, not needed for playing. Just used by the hardcore community. Same as with other things: I can code using vim and use all fancy keyboard shortcuts I want, my work colleague can still program using an IDE, no one is forbidding it). In the learning process players will just hear the audio while seeing the number chatted. No /keyword needed, an integer number without trailing characters can easily be parsed into a "/taunt #theInteger" locally on his machine if he enables taunts, and if enabled he can still write numbers as non-taunts by adding a space after it. Players who disable it will just get the plain text as message, and no audio. |
| 8 | in short: taunts are caught up in no time by players, remembering a few useful numbers in the least concern (difficulty-wise) of a player to master the gameplay (remember this is just an optional feature, not needed for playing. Just used by the hardcore community. Same as with other things: I can code using vim and use all fancy keyboard shortcuts I want, my work colleague may still program using an IDE and use his mouse to change lines, no one is forbidding it). In the learning process players will just hear the audio while seeing the number chatted. No /keyword needed, an integer number without trailing characters can easily be parsed into a "/taunt #theInteger" locally on his machine if he enables taunts, and if enabled he can still write numbers as non-taunts by adding a space after it. Players who disable it will just get the plain text as message, and no audio. |