| 4 | |
| 5 | See [Triggers]. |
| 6 | |
| 7 | We should have a series of Tutorials to introduce players to game concepts. |
| 8 | |
| 9 | An example outline could be: |
| 10 | 1) Camera movements, basic controls (selecting, ordering, training, constructing buildings), Fog-of-War and scouting. |
| 11 | 2) Intro to Units (ranged vs melee, citizen soldiers vs female citizens vs champions, siege, ships, infantry vs cavalry) |
| 12 | 3) Intro to Buildings (purpose of each building e.g. dropsite, healing aura) |
| 13 | 4) Intro to Resources |
| 14 | 5) Technologies (including phasing) |
| 15 | 6) Intro to Combat (damage types, counters and bonuses, formations) |
| 16 | 7) Loyalty & Capturing |
| 17 | 8) Diplomacy |
| 18 | 9) Game modes |