id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field 2311,[PATCH] New way to manage trade,mimo,mimo," There are some points in trade management which could be improved: - when you start a new trade route, you have to individually set the trading goods of each trader, which is annoying when you want to use rally-points to set trade routes. - if you want to change your trade priorities, you have to go after all of your traders to change their trading goods. - if some traders have been killed for example, it becomes difficult to know which are the goods still being traded and which are the ones for which we should create new routes (this last point could nonetheless be improved by adding display of statistics about trade). All these points would be cured with a central management of trade priorities. So I propose to have a new trade window in which we would select which goods we want to trade (and with which percentage if several) and the traders would take their trading goods from it, i.e. they would change goods at each travel cycling on the needed ones. In that approach, we don't need to care anymore on the number of traders trading each goods as this would be dynamically determined by the player according to its needs. I've attached a functionnal WIP patch for tests. Some pending points: - The gui of the trade window can certainly be improved. But this could be for a later ticket. - The location of this new trade window: my first proposition was in the main window (as the diplomacy window). Mythos proposed to have it available from the market. both ways are implemented in this patch, for comparison. In the market approach, it's done as a command button (because there was no other place available) which may be hard to find for a new player. - I've used the economics.png icon, but a new one more fitted would be good.",enhancement,closed,Nice to Have,Alpha 16,UI & Simulation,fixed,patch,,