Changes between Initial Version and Version 1 of Ticket #2328, comment 6
- Timestamp:
- Mar 5, 2014, 2:18:47 PM (10 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #2328, comment 6
initial v1 1 1 I'm investigating a bit, and it looks like random maps somehow invalidate the size of the m_EntityData used in the RangeManager. Strangely enough, the count stored in the EntityMap m_Count is lower than the actual number of entities. 2 2 3 This difference causes the serialisation and deserialisation loops to have a different number of iterations, thus crashing the deserialisation that happens after the m_EntityMap deserialisation. 4 3 5 It should be solvable by just counting the number of items, and not relying on m_Count. Though that would be an extra loop. I first want to find out where the invalidation happens.