Opened 10 years ago
Last modified 10 years ago
#2338 closed defect
Crash when hosting game on 64 bit MAC — at Version 9
Reported by: | Petr | Owned by: | |
---|---|---|---|
Priority: | Release Blocker | Milestone: | Alpha 17 |
Component: | Core engine | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
When I go to Multiplayer / Host game, 0AD will crash back to my desktop. This happens always. I am using Alpha 15 64bit, latest MAC OS X, MacBook Pro.
Change History (11)
by , 10 years ago
by , 10 years ago
Attachment: | errorHD4000 added |
---|
same situation, but on integrated graphic card, Intel HD 4000
comment:1 by , 10 years ago
If I read those crashlogs correctly, the crash is occurring in the system after the GUI does a draw call. This appears to be an bug on Apple's side.
comment:2 by , 10 years ago
This only happens when hosting a game from the lobby? Can you try other code paths, like playing single player games, etc. to see if there is a similar crash? It doesn't seem related to the lobby at all. It's too bad how many problems 10.9 is causing :(
comment:3 by , 10 years ago
I can host and play online with external ip, I can join and play via Lobby, but join only, when I try to host game, it crashes when I am selecting maps. Otherwise game is running very smoothly without any bugs.
comment:7 by , 10 years ago
Component: | Multiplayer lobby → UI & Simulation |
---|---|
Keywords: | Multiplayer Lobby removed |
That's nice to know, so this is probably a UI engine bug.
comment:8 by , 10 years ago
another update... I removed 64bit version and installed 32bit .... Lobby and Multiplayer are working good, no more crash, but there is no sound, only cracking noise :)
comment:9 by , 10 years ago
Description: | modified (diff) |
---|---|
Summary: | Lobby Host game crash on MAC → Crash when hosting game on 64 bit MAC |
Ah, great! Knowing that should help even more.
I've updated the title and description to be more relevant.
error log file