﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
2344	Improved Ai personality based in a historic character	Marcio		"Michael and The players actually had the idea of having fewer AI names (perhaps 3 per civ) and then giving each one a ""personality"" and ""strategy"" style. ""Personality"" can be the way the AI chats and taunts. ""Strategies"" can be minor tweaks to the AI's strategy and tactics. Both personality and strategy would complement each other.

 http://www.wildfiregames.com/forum/index.php?showtopic=17967
"	enhancement	new	Should Have	Backlog	UI & Simulation		Ai, names, personality, desing, forum		
