#24 closed defect (fixed)
Bug - Entity Order Lockup
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
- Sometimes selecting a target for an entity (eg telling a unit to gather from a tree) causes the game to freeze as a vast amount of memory is allocated to the game, and the only way out is to close the application from the task manager. Not easily replicable.
- (Uncertain whether this is coming from the pathfinder failing to plot a course to the tree, or the order being given to the entity.)
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This was most likely due to pathfinding; it's gone after the pathfinder goal and self-traversability fixes.