Opened 10 years ago
Last modified 5 years ago
#2503 new task
Different idle/walk stances with enemies around
Reported by: | Enrique | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | stances. animation |
Cc: | Patch: |
Description
It would be nice to have two idle/walk state for animations. One for Idle-relax with no enemies around, and one idle-ready when there are enemies nearby, same with walking. Basically, make units aware of having enemies nearby and be able to switch animations.
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