Opened 10 years ago

Last modified 5 years ago

#2503 new task

Different idle/walk stances with enemies around

Reported by: Enrique Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Simulation Keywords: stances. animation
Cc: Patch:

Description

It would be nice to have two idle/walk state for animations. One for Idle-relax with no enemies around, and one idle-ready when there are enemies nearby, same with walking. Basically, make units aware of having enemies nearby and be able to switch animations.

Change History (1)

comment:1 by Imarok, 5 years ago

Component: UI & SimulationSimulation

Move tickets to Simulation as UI & Simulation got some sub components.

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