Changes between Initial Version and Version 1 of Ticket #252, comment 14
- Timestamp:
- Apr 16, 2016, 10:08:52 AM (8 years ago)
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Ticket #252, comment 14
initial v1 2 2 3 3 * the ticket description is quite old. On wikitrac, i found something close : ''If the unit has dual weapons (a melee and a ranged weapon), the player can force a unit to use its melee attack by double-right-clicking his target opponent. A ship will therefore close to melee range and then use its ram.'' 4 * perhaps it needs some design decision. Perhaps it can be done more automatically. I see 3behaviours:4 * perhaps it needs some design decision. Perhaps it can be done more automatically. I see 4 behaviours: 5 5 - the one described on the ticket and implement in the patch 6 6 - an automatic one, the unit do the attack it can done. I don't precisely how it can works. 7 - a toggle between a global prefered type attack (with an hotkey as in the patch or with a stance). 7 - a toggle between a global (melee or ranged) prefered type attack (with an hotkey as in the patch or with a stance). 8 - something between 3 & 4 described in the wikitrac: always prefer the range and toggle to go to melee if we can. 8 9 * the main current problem is that this "alt selecting second attack" needs some micro and moreover, if we select many units where some have melee attack for first attack and others have ranged attack for first attack, when using alt we will have some weird behaviour. 9 10 * perhaps the capture attack, (and then charge) can be included in this system.