Opened 10 years ago

Last modified 6 months ago

#2550 new enhancement

Better (granular) AI difficulties

Reported by: Raymond Owned by:
Priority: Nice to Have Milestone: Backlog
Component: AI Keywords:
Cc: Patch:

Description (last modified by Freagarach)

The game "Sins of a Solar Empire" supports granular difficulty settings: Besides difficulty level (easy, normal, hard...) it supports the AI behavior for each difficulty level: Aggressor, Fortifier, Reseacher, Economist, Random In 0 A.D. it could be: Aggressor: attack the enemy with maybe 20 units or less groups, build siege weapons, constantly attacking the enemy, build few towers and no walls. Fortifier: build up towers and walls, then train a large army and then attacking the enemy Economist: harvest many resources, before attacking the enemy, build scant military building, no towers, no walls Random: self-explanatory See forum http://www.wildfiregames.com/forum/index.php?showtopic=18627

Change History (5)

comment:1 by Stan, 9 years ago

That would be a great thing for scenarios too.

comment:2 by elexis, 6 years ago

In 20646:

AI behavior gamesetup setting.

Based On Patch By: Sandarac
Differential Revision: https://code.wildfiregames.com/D746
Refs #812, #2550

comment:3 by Freagarach, 4 years ago

Description: modified (diff)

So this is actually fixed, right? Or am I missing something

comment:4 by Phylogix, 6 months ago

Priority: Should HaveNice to Have

Granularity is now fixed, about the different behaviours it's a bit more tricky see rP20646

comment:5 by phosit, 6 months ago

Note that [20646] got reverted. [20671] got commited instead.

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