Changes between Initial Version and Version 3 of Ticket #2550


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Timestamp:
Apr 19, 2020, 11:49:07 AM (4 years ago)
Author:
Freagarach
Comment:

So this is actually fixed, right? Or am I missing something

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  • Ticket #2550 – Description

    initial v3  
    11The game "Sins of a Solar Empire" supports granular difficulty settings:
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    32Besides difficulty level (easy, normal, hard...) it supports the AI behavior for each difficulty level: Aggressor, Fortifier, Reseacher, Economist, Random
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    53In 0 A.D. it could be:
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    74Aggressor: attack the enemy with maybe 20 units or less groups, build siege weapons, constantly attacking the enemy, build few towers and no walls.
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    95Fortifier: build up towers and walls, then train a large army and then attacking the enemy
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    116Economist: harvest many resources, before attacking the enemy, build scant military building, no towers, no walls
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    137Random: self-explanatory
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    158See forum http://www.wildfiregames.com/forum/index.php?showtopic=18627