Opened 10 years ago

Last modified 6 months ago

#2550 new enhancement

Better (granular) AI difficulties — at Initial Version

Reported by: Raymond Owned by:
Priority: Nice to Have Milestone: Backlog
Component: AI Keywords:
Cc: Patch:

Description

The game "Sins of a Solar Empire" supports granular difficulty settings: Besides difficulty level (easy, normal, hard...) it supports the AI behavior for each difficulty level: Aggressor, Fortifier, Reseacher, Economist, Random In 0 A.D. it could be: Aggressor: attack the enemy with maybe 20 units or less groups, build siege weapons, constantly attacking the enemy, build few towers and no walls. Fortifier: build up towers and walls, then train a large army and then attacking the enemy Economist: harvest many resources, before attacking the enemy, build scant military building, no towers, no walls Random: self-explanatory

See forum http://www.wildfiregames.com/forum/index.php?showtopic=18627

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