Opened 10 years ago
Last modified 5 months ago
#2550 new enhancement
Better (granular) AI difficulties — at Version 3
Reported by: | Raymond | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | AI | Keywords: | |
Cc: | Patch: |
Description (last modified by )
The game "Sins of a Solar Empire" supports granular difficulty settings: Besides difficulty level (easy, normal, hard...) it supports the AI behavior for each difficulty level: Aggressor, Fortifier, Reseacher, Economist, Random In 0 A.D. it could be: Aggressor: attack the enemy with maybe 20 units or less groups, build siege weapons, constantly attacking the enemy, build few towers and no walls. Fortifier: build up towers and walls, then train a large army and then attacking the enemy Economist: harvest many resources, before attacking the enemy, build scant military building, no towers, no walls Random: self-explanatory See forum http://www.wildfiregames.com/forum/index.php?showtopic=18627
Change History (3)
comment:1 by , 9 years ago
comment:3 by , 4 years ago
Description: | modified (diff) |
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So this is actually fixed, right? Or am I missing something
That would be a great thing for scenarios too.