Opened 10 years ago
Last modified 7 years ago
#2588 closed defect
Out of sync hash error — at Initial Version
Reported by: | Jia Henry | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Hi
In Alpha 16, if a person drops out of a multiplayer game because of an error or some reason, and the person then rejoins the game, this produces an out of sync hash error.
This bug IS REPRODUCIBLE
It can be reproduced by:
Join a game, start playing, leave the game with or without resigning. Then rejoin the game. this will produce a out of sync hash error for ALL THE PLAYERS
However, this bug seems to have less of an effect if the game is paused whilst the person has dropped out and then unpaused, once they have fully joined.
Personally, I think this is because of the fact that the game does not take into account the time taken to sync the game play and download all of the data so when it syncs, the player who has rejoined is slightly "behind" al the other players.
The resolution of this bug is particularly urgent as it results in massive problems. For example, 1 player, kills another's civic centre but the other player doesn't know it and everything is still the same for the other player as they are out of sync.
This needs to be resolved ASAP.