#2643 closed defect (fixed)
Incorrect culling for some particles
Reported by: | Philip Taylor | Owned by: | ben |
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Priority: | Should Have | Milestone: | Alpha 18 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Load Azure Coast. Enable 'reveal map', disable 'restrict camera'. Zoom out a long way.
There are no visible clouds. Roughly once the bottom-left corner of the map is visible, all the clouds suddenly become visible.
I assume this is a problem with the new UnitRenderer culling - it's probably computing the clouds' bounds as (0,0,0)-(0,0,0) or something like that, so they're being culled when they shouldn't be.
Change History (6)
comment:1 by , 10 years ago
Milestone: | Alpha 17 → Alpha 18 |
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follow-up: 4 comment:3 by , 9 years ago
Milestone: | Alpha 18 → Backlog |
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If this only affects clouds at ridiculous zooms, it's not too serious,
comment:4 by , 9 years ago
Replying to historic_bruno:
If this only affects clouds at ridiculous zooms, it's not too serious,
Unfortunately it affects clouds, dust storms, construction and destruction dust at normal camera views (as reported [url=http://wildfiregames.com/forum/index.php?showtopic=19662]here[/url]), they are only visible at ridiculous zooms. So it's more serious than I thought.
comment:6 by , 9 years ago
Milestone: | Backlog → Alpha 18 |
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r15265 is related. and maybe r15445.