#2643 closed defect (fixed)
Incorrect culling for some particles
Reported by: | Philip Taylor | Owned by: | ben |
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Priority: | Should Have | Milestone: | Alpha 18 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Load Azure Coast. Enable 'reveal map', disable 'restrict camera'. Zoom out a long way.
There are no visible clouds. Roughly once the bottom-left corner of the map is visible, all the clouds suddenly become visible.
I assume this is a problem with the new UnitRenderer culling - it's probably computing the clouds' bounds as (0,0,0)-(0,0,0) or something like that, so they're being culled when they shouldn't be.
Change History (6)
comment:1 by , 10 years ago
Milestone: | Alpha 17 → Alpha 18 |
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follow-up: 4 comment:3 by , 9 years ago
Milestone: | Alpha 18 → Backlog |
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If this only affects clouds at ridiculous zooms, it's not too serious,
comment:4 by , 9 years ago
Replying to historic_bruno:
If this only affects clouds at ridiculous zooms, it's not too serious,
Unfortunately it affects clouds, dust storms, construction and destruction dust at normal camera views (as reported here), they are only visible at ridiculous zooms. So it's more serious than I thought.
comment:6 by , 9 years ago
Milestone: | Backlog → Alpha 18 |
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r15265 is related. and maybe r15445.