Opened 10 years ago

Closed 2 years ago

Last modified 2 years ago

#2670 closed defect (duplicate)

Potential Mipmap Issue

Reported by: brian Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Vladislav Belov)

The metal mine has a farm texture on every level of zoom except the closest zoom level. http://www.wildfiregames.com/forum/index.php?showtopic=18901&hl=

There is another user who had the mine texture on the walls except when zoomed in. http://www.wildfiregames.com/forum/index.php?showtopic=18185

I don't know what revision, but it had to be one of the ones on June 29th. It's happened long before that, so I doubt that helps much. I haven't been able to reproduce it although I think I've seen it twice. It's very rare.

Attachments (2)

commands.txt (223.9 KB ) - added by brian 10 years ago.
local.cfg.txt (16.8 KB ) - added by brian 10 years ago.

Download all attachments as: .zip

Change History (11)

by brian, 10 years ago

Attachment: commands.txt added

by brian, 10 years ago

Attachment: local.cfg.txt added

comment:1 by brian, 10 years ago

Description: modified (diff)

comment:2 by historic_bruno, 9 years ago

#2064 is fixed now (was a major oversight), even though it should only affect decals, I don't know how every driver would react to that bug. What you reported looks like texture or memory corruption. Some things to try: different config options (disabling fancy GLSL ones can help narrow down possible shader bugs), clearing cache, driver update.

comment:3 by Stan, 9 years ago

The only way I ever got it to happen why by bugging the xmls, the unit would take the color of the nearby object/terrain

comment:4 by historic_bruno, 9 years ago

You mean making a mistake in the actor XML? Can you make a simple test case for that?

comment:5 by Stan, 9 years ago

there you go ! http://i.imgur.com/9O8czec.png

Basically just remove the texture lines (and variant line in my case) The game will complain he can't find any texture and just overlay the grass.

Last edited 9 years ago by Stan (previous) (diff)

comment:6 by historic_bruno, 9 years ago

It won't always complain, see #1613. We either need a tool that can check all our actors or preferably something in the engine that can verify all textures required by the material are present. That should be consistent behavior though, but this report sounds like the texture bug only occurs sometimes (though if it's using uninitialized memory, it could possibly not be obvious every time)

Last edited 9 years ago by historic_bruno (previous) (diff)

comment:7 by Stan, 9 years ago

It will complain if its the main texture :)

But if what you say is correct a missing spec for instance would probably in some occasion overlay the model, by the nearest texture.

Is there a way we could check for missing textures ? :)

comment:8 by Vladislav Belov, 2 years ago

Description: modified (diff)
Resolution: duplicate
Status: newclosed

Seems like a duplication of #5307. Closing this one because it's more off.

comment:9 by Vladislav Belov, 2 years ago

Milestone: Backlog
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