Opened 10 years ago
Closed 10 years ago
#2678 closed defect (fixed)
pyrogenesis segfaults on load game
Reported by: | Patrick | Owned by: | Itms |
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Priority: | Must Have | Milestone: | Alpha 17 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Currently At revision 15536.
Across several days of pulling down revisions and clean builds I crash every time trying to load a game. Playing and saving seem to work fine, but if I try to go back in and load a game it seg-faults reliably. Here's the backtrace from the crashing thread, I haven't tried to debug it myself since I figure you might already know about it, but if you want me to, I can chase it down.
Program terminated with signal SIGSEGV, Segmentation fault. #0 std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::_M_insert_unique ( this=0x0, __v=@0x7fff57211d40: 150) at /usr/include/c++/4.8.3/bits/stl_tree.h:1315 1315 _M_get_insert_unique_pos(const key_type& __k) (gdb) bt #0 std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::_M_insert_unique ( this=0x0, __v=@0x7fff57211d40: 150) at /usr/include/c++/4.8.3/bits/stl_tree.h:1315 #1 0x00000000004cef1e in insert (__x=@0x7fff57211d40: 150, this=<optimized out>) at /usr/include/c++/4.8.3/bits/stl_set.h:463 #2 AddToTile (ent=150, tile=<optimized out>, this=0x3fa4c00) at ../../../source/simulation2/components/CCmpRangeManager.cpp:1441 #3 CCmpRangeManager::ResetDerivedData (this=0x3fa4c00, skipLosState=<optimized out>) at ../../../source/simulation2/components/CCmpRangeManager.cpp:684 #4 0x00000000004a385c in CComponentManager::DeserializeState (this=0x3131a78, stream=...) at ../../../source/simulation2/system/ComponentManagerSerialization.cpp:333 #5 0x0000000000465ee3 in CSimulation2::DeserializeState ( this=<optimized out>, stream=...) at ../../../source/simulation2/Simulation2.cpp:753 #6 0x000000000056de77 in CGame::LoadInitialState (this=0x3135270) at ../../../source/ps/Game.cpp:189 #7 0x000000000056dc15 in MemFunThunk<CGame> (param=0x36efaf0) at ../../../source/ps/LoaderThunks.h:60 #8 0x0000000000572508 in LDR_ProgressiveLoad ( time_budget=time_budget@entry=0.01, description=description@entry=0x7fff572124a0 L"Loading game", max_chars=max_chars@entry=100, progress_percent=progress_percent@entry=0x7fff57212260) at ../../../source/ps/Loader.cpp:228 #9 0x0000000000424892 in ProgressiveLoad () at ../../../source/main.cpp:211 #10 Frame () at ../../../source/main.cpp:316 #11 RunGameOrAtlas (argc=argc@entry=1, argv=argv@entry=0x7fff57212788) at ../../../source/main.cpp:488 #12 0x0000000000418eb7 in main (argc=1, argv=0x7fff57212788) at ../../../source/main.cpp:530
Change History (2)
comment:1 by , 10 years ago
Description: | modified (diff) |
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Milestone: | Backlog → Alpha 17 |
Owner: | set to |
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Thanks for reporting this, somebody else got the problem here: http://www.wildfiregames.com/forum/index.php?showtopic=18944 and it is caused by r15508.
I'll correct this ASAP.