Opened 5 years ago
Last modified 5 months ago
#2679 new defect
Visible Garrisoning in animated gate bug
Reported by: | stanislas69 | Owned by: | |
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Priority: | Nice to Have | Milestone: | Work In Progress |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
It would be nice to to have animated meshes like boats with units on them, without losing the animation.
This currently works with siege towers however it doesn't work well with things like gates.
To reproduce this download the terra magna mod and play around garrisoning the Chinese gate. If it's not locked and you garrison units inside it the gate will stay open. If it's locked, it'll stay closed, and correctly switch to the right anim when opening then it won't close anymore.
Another story happens with garrison flags. If the gate is garrisoned the flags will appear. They'll have their Idle animation set. What will happen is if you try to move units near the gate the same bugs as before will occur and also the flags will freeze as they will be set to an anim they do not have, such as gate_opening, gate_closing, gate_closed, gate_opened. They ought to play Idle in this case.
Change History (6)
comment:1 Changed 4 years ago by
comment:2 Changed 2 years ago by
Description: | modified (diff) |
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Summary: | Garisonnable Units in Animated meshes → Visible Garrisoning in animated gate bug |
comment:4 Changed 21 months ago by
Milestone: | Backlog → Work In Progress |
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comment:5 Changed 9 months ago by
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:6 Changed 5 months ago by
I think this also has a visual component: if gates receive contradictory orders on the same turn (ie. they start closed, then open, then close again on the same turn) they'll 'reset' their animation.
I don't really see a very good fix for that except if only actually open/close in "Update-End" to sorta make sure that all messages have gone through.
In 18266: