﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
2680	Ambient Occlusion on animated meshes.	Stan		Right now if you apply the trans_player_ao_parallax_spec.xml on an animated mesh it instants crash the game or atlas, but only if you have set the material quality to 10. And at least report a nice message to the user that tries to do it, by detecting if there is a <animation> tag in the xml at the same time.	enhancement	new	Nice to Have	Backlog	Core engine				
