Changes between Initial Version and Version 1 of Ticket #2749, comment 5
- Timestamp:
- May 3, 2015, 4:17:04 AM (9 years ago)
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Ticket #2749, comment 5
initial v1 24 24 25 25 '''Open questions''' 26 1. The code should be refactored and moved into a single component CeasefireManager, since StartCeasefire (in LoadPlayerSettings in the player component) and GetCeasefireTime (in GetSimulationState in GuiInterface) must be called for only one player (currently the last player).26 1. ~~The code should be refactored and moved into a single component CeasefireManager, since StartCeasefire (in LoadPlayerSettings in the player component) and GetCeasefireTime (in GetSimulationState in GuiInterface) must be called for only one player (currently the last player).~~ ''FIXED'' 27 27 2. Why is displaying the chat notification ("You have declared war on player X") slow? They immediately start fighting after ceasefire ended, but the chat messages take a while. 28 28 3. This patch cleans some code in gamesetup.js for scenario maps. Maybe add a ceasefire option to atlas and let scenario maps determine the ceasefire timeout? 29 29 4. Send a message when the ceasefire starts / ends? Maybe the AI can use it. 30 30 31 31 This patch will fix #3195 too :-)