Changes between Version 1 and Version 2 of Ticket #2749, comment 5


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Timestamp:
May 5, 2015, 2:36:05 AM (9 years ago)
Author:
elexis

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  • Ticket #2749, comment 5

    v1 v2  
    2525'''Open questions'''
    26261. ~~The code should be refactored and moved into a single component CeasefireManager, since StartCeasefire (in LoadPlayerSettings in the player component) and GetCeasefireTime (in GetSimulationState in GuiInterface) must be called for only one player (currently the last player).~~ ''FIXED''
    27 2. Why is displaying the chat notification ("You have declared war on player X") slow? They immediately start fighting after ceasefire ended, but the chat messages take a while.
     272. ~~Why is displaying the chat notification ("You have declared war on player X") slow? They immediately start fighting after ceasefire ended, but the chat messages take a while.~~ #3222
    28283. This patch cleans some code in gamesetup.js for scenario maps. Maybe add a ceasefire option to atlas and let scenario maps determine the ceasefire timeout?
    29 4. Send a message when the ceasefire starts / ends? Maybe the AI can use it.
     294. ~~Send a message when the ceasefire starts / ends? Maybe the AI can use it.~~ Yes.
    3030
    3131This patch will fix #3195 too :-)