Changes between Version 2 and Version 3 of Ticket #27
- Timestamp:
- May 13, 2006, 7:34:41 PM (18 years ago)
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Ticket #27 – Description
v2 v3 9 9 * The same principle of entities-owned-by-other-entities could also be used to imitate an entity's inventory (possessions), with objects being carried by an entity and appearing (and being droppable from) the entity's garrison UI. 10 10 11 * This is largely for TLA's sake (which has more RPG elements; eg they might want a unit to be able to pick up a sword, have it appear in the entity's hand socket, and increase his attack damage while he is carrying it -- this would also include having an "equipment slot" so he can only equip one melee weapon).11 * This is largely for TLA's sake (which has more RPG elements; eg they might want a unit to be able to pick up a sword, have it appear in the entity's hand socket, and increase his attack damage while he is carrying it -- this would also include having an "equipment slot" so he can only equip one melee weapon). 12 12 13 13 * However, we should keep this feature set in mind for "relics" (whether we do them in Part I or Part II), since they follow similar principles of picking up (see the Pick Up event) and carrying an item (bestowing a tech effect) and dropping (ungarrisoning) it in the world.