Changes between Version 2 and Version 3 of Ticket #27


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Timestamp:
May 13, 2006, 7:34:41 PM (18 years ago)
Author:
Stuart Walpole
Comment:

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  • Ticket #27 – Description

    v2 v3  
    99 * The same principle of entities-owned-by-other-entities could also be used to imitate an entity's inventory (possessions), with objects being carried by an entity and appearing (and being droppable from) the entity's garrison UI.
    1010
    11 * This is largely for TLA's sake (which has more RPG elements; eg they might want a unit to be able to pick up a sword, have it appear in the entity's hand socket, and increase his attack damage while he is carrying it -- this would also include having an "equipment slot" so he can only equip one melee weapon).
     11 * This is largely for TLA's sake (which has more RPG elements; eg they might want a unit to be able to pick up a sword, have it appear in the entity's hand socket, and increase his attack damage while he is carrying it -- this would also include having an "equipment slot" so he can only equip one melee weapon).
    1212
    1313 * However, we should keep this feature set in mind for "relics" (whether we do them in Part I or Part II), since they follow similar principles of picking up (see the Pick Up event) and carrying an item (bestowing a tech effect) and dropping (ungarrisoning) it in the world.