Changes between Version 4 and Version 7 of Ticket #27


Ignore:
Timestamp:
May 22, 2012, 7:01:04 AM (12 years ago)
Author:
historic_bruno
Comment:

Garrisoning is complete since [8451]. The inventory stuff can have a separate ticket when/if we need it.

Legend:

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  • Ticket #27

    • Property Status newclosed
    • Property Milestone Playability DemoAlpha 3
    • Property Resolutionfixed
  • Ticket #27 – Description

    v4 v7  
    11 * [wiki:XML.Entity.Traits.Garrison]
    22
    3  * Maintain a "selection" of entities stored in an entity. (These do not appear in the game unless occupying prop points ... See Entity Events - Garrison - Propping.)
     3 * ~~Maintain a "selection" of entities stored in an entity. (These do not appear in the game unless occupying prop points ... See Entity Events - Garrison - Propping.)~~
    44
    5  * Garrisoned entities can be removed (either immediately adjacent to parent, or ungarrisoned to a target using something similar to a Rally Point) and listed (each for GUI ungarrisoning/viewing).
     5 * ~~Garrisoned entities can be removed (either immediately adjacent to parent, or ungarrisoned to a target using something similar to a Rally Point) and listed (each for GUI ungarrisoning/viewing).~~
    66
    7  * Actor player-coloured pennant prop appears over entity when units are garrisoned in it. (This will need X/Z location properties so artists can put it somewhere which looks vaguely appropriate from unit to unit.)
     7 * ~~Actor player-coloured pennant prop appears over entity when units are garrisoned in it. (This will need X/Z location properties so artists can put it somewhere which looks vaguely appropriate from unit to unit.)~~
    88
    99 * The same principle of entities-owned-by-other-entities could also be used to imitate an entity's inventory (possessions), with objects being carried by an entity and appearing (and being droppable from) the entity's garrison UI.