Changes between Version 4 and Version 7 of Ticket #27
- Timestamp:
- May 22, 2012, 7:01:04 AM (12 years ago)
Legend:
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Ticket #27
- Property Status new → closed
- Property Milestone Playability Demo → Alpha 3
- Property Resolution → fixed
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Ticket #27 – Description
v4 v7 1 1 * [wiki:XML.Entity.Traits.Garrison] 2 2 3 * Maintain a "selection" of entities stored in an entity. (These do not appear in the game unless occupying prop points ... See Entity Events - Garrison - Propping.)3 * ~~Maintain a "selection" of entities stored in an entity. (These do not appear in the game unless occupying prop points ... See Entity Events - Garrison - Propping.)~~ 4 4 5 * Garrisoned entities can be removed (either immediately adjacent to parent, or ungarrisoned to a target using something similar to a Rally Point) and listed (each for GUI ungarrisoning/viewing).5 * ~~Garrisoned entities can be removed (either immediately adjacent to parent, or ungarrisoned to a target using something similar to a Rally Point) and listed (each for GUI ungarrisoning/viewing).~~ 6 6 7 * Actor player-coloured pennant prop appears over entity when units are garrisoned in it. (This will need X/Z location properties so artists can put it somewhere which looks vaguely appropriate from unit to unit.)7 * ~~Actor player-coloured pennant prop appears over entity when units are garrisoned in it. (This will need X/Z location properties so artists can put it somewhere which looks vaguely appropriate from unit to unit.)~~ 8 8 9 9 * The same principle of entities-owned-by-other-entities could also be used to imitate an entity's inventory (possessions), with objects being carried by an entity and appearing (and being droppable from) the entity's garrison UI.