Opened 18 years ago
Last modified 10 years ago
#28 new task
Entity Event - Pick Up
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
- For an entity that is flagged as a collectable item, this event (after showing the "Pick Up" cursor when hovered) removes the target entity from the map (or replaces it with an inert entity).
- Either has an immediate effect (eg a treasure chest gives a particular amount of ore to the player, or a heal powerup heals the unit and any allies in an aura area, or the hack armour of all the player's units is increased for 30 seconds) ...
- Or the item becomes "garrisoned" in the entity (often changing his actor: such as a priest carrying a relic, or a warrior now wears the breastplate he picked up) and could have a persistent effect (eg gather rate is increased for the player's units, or the carrier entity has a better armour rating) as long as the item is in his possession. (Typically a carried item will be returned to the world adjacent to the unit if he is killed.)
- There would also need to be a "Give" event for relics (so that a priest could drop a relic at a temple and the temple would immediately pick it up, effectively exchanging the item from one entity to another).
- This advanced feature of garrisoning described in this task is only liable to be used to trigger the tech effects of relics (either in Part I or Part II, depending on when we have time to implement them), though more important to TLA inventory, and certainly has a lot of modding potential.
Change History (3)
comment:1 by , 13 years ago
Milestone: | Advanced Playability Demo |
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comment:2 by , 13 years ago
Milestone: | → Backlog |
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Milestone Advanced Playability Demo deleted