#280 closed defect (duplicate)
Hi-res timer errors on startup and game not playable
Reported by: | arn34 | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
After compiling the project with VC++2008 on Win XP Pro SP3, I get the following error on startup (pyrogenesis_dbg.exe) :
Assertion failed: "resolution <= 2e-3" Location: whrt.cpp:114 (InitCounter) Call stack: InitCounter (whrt.cpp:100) errno = 0 (?) OS error = 0 (no error code was set)
I can click continue and launch the game after several other error messages :
Assertion failed: "resolution > 0.0" Location: frequency_filter.cpp:36 (FrequencyEstimator::FrequencyEstimator) Call stack: ILT+150745(??0FrequencyEstimatorQAENZ) (:0) ILT+25630(??0FrequencyFilterQAENNZ) (:0) ILT+134050(?CreateFrequencyFilterYA?AV?$shared_ptrUIFrequencyFilterboostNNZ) (:0) RunGameOrAtlas (main.cpp:379) argc = 1 (0x00000001) argv = 0x01D460D8 -> 0x01D460E0 -> "C:\0ad\binaries\system\pyrogenesis_dbg.exe" ran_atlas = false args = m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >) m_Arg0 = { (error -100500 while analyzing string >) } res = 1.6976e-314 (0x00000000CCCCCCCC) ILT+159840(_main) (:0) __tmainCRTStartup (crtexe.c:410) mainCRTStartup (crtexe.c:393) CallStartupWithinTryBlock (wseh.cpp:350) ret = 1245060 (0x0012FF84) errno = 0 (?) OS error = 0 (no error code was set)
Function call failed: return value was -110100 (Unknown error (-110100, 0xFFFE51EC)) Location: vfs.cpp:111 (VFS::LoadFile) Call stack: (error while dumping stack: No stack frames found) errno = 0 (?) OS error = 0 (no error code was set)
Assertion failed: "TimeSinceLastFrame > 0.0f" Location: main.cpp:201 (Frame) Call stack: Frame (main.cpp:182) need_update = false time = 4.79453e-199 (0x16C25990CCCCCCCC) TimeSinceLastFrame = 0.000000 (0x0000002F) need_render = false is_building_archive = true RunGameOrAtlas (main.cpp:379) argc = 1 (0x00000001) argv = 0x01D460D8 -> 0x01D460E0 -> "C:\0ad\binaries\system\pyrogenesis_dbg.exe" ran_atlas = false args = m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >) m_Arg0 = { (error -100500 while analyzing string >) } res = 1.6976e-314 (0x00000000CCCCCCCC) ILT+159840(_main) (:0) __tmainCRTStartup (crtexe.c:410) mainCRTStartup (crtexe.c:393) CallStartupWithinTryBlock (wseh.cpp:350) ret = 1245060 (0x0012FF84) errno = 0 (?)
Note that I need to "Supress" this last error message to have access to the game menu.
Then I start a new "Single Player" game and it launches the game without problem ... unless I cannot move !
What I can do is :
- rotate around the units (with LMB + RMB)
- select a unit (LMB)
- interact with gui (hide/show)
But right-clicking on a tree when an unit is selected doesn't send it to the tree (the cursor turns to wood, but the unit doesn't move).
I guess this is related to this bug : http://trac.wildfiregames.com/ticket/253
Attachments (2)
Change History (6)
by , 15 years ago
Attachment: | crashlog.txt added |
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comment:1 by , 15 years ago
Another point : I cannot move the screen when mouse goes to an edge of the window. I does nothing.
interestinglog.html tells the following when playing :
ERROR: vfs_load for "profiles/local/settings/user.cfg" failed: return was -6127936832580726292 ERROR: Failed to find matching prop point called "antler" in model "art/meshes/skeletal/deer_mesh.dae" for actor "fauna/deer.xml"
Then I can exit successfully :
Engine exited successfully on 06 21 2009 at 22:12:39 with 485 message(s), 2 error(s) and 0 warning(s).
comment:2 by , 15 years ago
Resolution: | → duplicate |
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Status: | new → closed |
Thanks for the report, am merging your information into #253.
comment:3 by , 15 years ago
As asked on the forum, here is my motherboard info : Motherboard is from DELL (Vostro 200 computer) and is Intel G33 based (with GMA 3100 GPU but I have an additionnal ATI Radeon HD 2400 XT graphic card).
crashlog