Changes between Version 7 and Version 13 of Ticket #2817


Ignore:
Timestamp:
Dec 20, 2015, 3:14:33 PM (8 years ago)
Author:
elexis
Comment:

The patch should at least have the progression of difficulty, spawn the same waves for all players and fix the errors.

A trigger script to fix the diplomacy between players would be very appreciated. The waves should become so strong that every player will die (hence we will have a winner).

Legend:

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  • Ticket #2817

    • Property Status newassigned
    • Property Component UI & SimulationMaps
    • Property Summary Random map "Survival of the fittest" improvements/fixes[PATCH] Random map "Survival of the fittest" improvements/fixes
    • Property Keywords simple patch added
    • Property Milestone Alpha 19Alpha 20
    • Property Owner changed from O.Davoodi to Stan
  • Ticket #2817 – Description

    v7 v13  
     1TLDR: read the bold text in the description and comment:11
     2
    13~~The idea with the map, as far as I understand it, is to use one female citizen (blocked off from your main area by terrain) to gather resources, while you you use your buildings/citizen soldiers in your main area to defend against waves of enemies. When I tested it it didn't work as there were no place for the female citizen to deliver her resources to + she was outside of the players territory so she couldn't build one either.~~
    24
    35 * ~~Update description to reflect the initial need to gather treasures rather than resources in the normal way.~~
    4  * 15 minutes until the first wave is too much imho. I mean depending on how many of the treasures you manage to get you might be able to get to phase 2 and start building and gathering etc in the middle. But most of those first fifteen minutes are still just waiting, so it might be more interesting with a tiny wave sooner.
    5  * I would prefer more varied waves. As it is now it's just the same kind of units, which can get a bit boring.
    6  * What definitely should exist is some kind of progression of difficulty. As it is now you can have a very easy time -- until the elephants come. Just garrison your units in the civic center or any towers you have built and the wave is survived easily. Then all of a sudden 10 or so elephants arrive and you're doomed =) The second time I played I at least was aware that they might come at some point, but it felt as if they came ten minutes earlier that time, so I still wasn't prepared. That's tied together with the previous point to some extent -- if the groups are more varied you'll have to vary your strategy earlier + you'll be aware that there will be elephants (and possibly siege weapons as well, but again, have only played the map properly two times and the elephants got me both times so I haven't been able to survive long enough to be able to tell).
     6 * '''15 minutes''' until the first wave is '''too much''' imho. I mean depending on how many of the treasures you manage to get you might be able to get to phase 2 and start building and gathering etc in the middle. But most of those first fifteen minutes are still just waiting, so it might be more interesting with a tiny wave sooner.
     7 * I would prefer '''more varied waves'''. As it is now it's just the same kind of units, which can get a bit boring.
     8 * What definitely should exist is some kind of '''progression of difficulty'''. As it is now you can have a very easy time -- until the elephants come. Just garrison your units in the civic center or any towers you have built and the wave is survived easily. Then all of a sudden 10 or so elephants arrive and you're doomed =) The second time I played I at least was aware that they might come at some point, but it felt as if they came ten minutes earlier that time, so I still wasn't prepared. That's tied together with the previous point to some extent -- if the groups are more varied you'll have to vary your strategy earlier + you'll be aware that there will be elephants (and possibly siege weapons as well, but again, have only played the map properly two times and the elephants got me both times so I haven't been able to survive long enough to be able to tell).